![life is feudal wiki admin life is feudal wiki admin](https://images.twinkl.co.uk/tw1n/image/private/t_345/image_repo/6d/9c/t-tp-2668345-middle-ages-pyramid-hierarchy-colouring-sheet_ver_2.jpg)
The rate of monthly lifestyle experience gain can be modified (as a percentage of the base rate) by the following:Īlexandrian Catechism tenet (Christian faiths)
![life is feudal wiki admin life is feudal wiki admin](https://steamcdn-a.akamaihd.net/steam/apps/290080/ss_16ef8c3d1a006543eb388243af8480e1b355a820.jpg)
The study of scholarship, theology and the pursuit of knowledge.Įxperience gain modifiers The study of secrecy, shadows and careful planning. The study of administration, management and the flow of gold. The study of warfare and combat and the commanding of armies. The study of etiquette, communication and the practices of courtly life. The education focus can only be changed once. The level of the education trait depends on both how well the character's childhood trait matched with the education focus, and the quality of their guardian, if they were assigned one. When the character becomes an adult it will gain an education trait. Understanding the divine means understanding the world.Įducation focuses are available to characters between the age of 6 and 9 and grant the character +1 in the matching skill. The knowledge of those who have come before, the knowledge of those still living, and the knowledge of perpetual truths.įaith and knowledge. Seduction, desire, and the gentle art of twisting people around your little finger.Īn understanding of life, beyond the vagaries of the world upon the body. Threats, both overt and subtle, guide the path to true power. War, honor, and loyalty are all means to an end: gold! The bonds of loyalty that bind us do not constrict they show the way. My land and the people under my care are my strength. Victory comes not through blood or gold, but honor. To rule is to make all the aspects of a realm move in unison and work together. Regality flows from ritual, tradition and glory. One can never have too many friends, near or far. A chosen lifestyle can also rarely offer a character a selection of 3 nicknames if it doesn't have one already.Ĭharacters must be landed or heirs to gain lifestyle experience and can buy perks even if unlanded.Įven if we do not choose them, those closest to us are the most important. A character's focus can be changed once every 5 years. All focuses grant +25 monthly experience towards the character's lifestyle, which can further be improved by the character's education and other factors. After completing seven Daily Challenges players are rewarded with additional Challenger's Chest.Each lifestyle contains 3 focuses, each one granting various bonuses to the character. Each day players can choose between two different reward chests and get certain amount of tasks which will reward the chosen chest upon completing. After that those quests become unavailable and new ones will be provided with the next event.Ĭompleting event quests is a necessary mean to get the most out of the event since they provide useful event resources and milestone rewards to receive special prices provided in the event.ĭaily Challenges provide players with a new quest every day. Players can complete those until the event ends. Thus, the player can have two side quests concurrently.Įvent quests are temporary tasks available with each event. Upon completion of the bonus questline, their "slot" will remain, and is utilised for side quests. Like story quests, they cannot be aborted. They are unlocked upon scouting one of the bonus provinces of each of these eras.
![life is feudal wiki admin life is feudal wiki admin](https://static.wikia.nocookie.net/lifeisfeudal_gamepedia/images/2/26/Screenshot_defaultInterface.png)
There are three sets of bonus quests, belonging to the Early Middle Ages, Late Middle Ages, and Industrial Age. They keep going in a loop until an in-game action unlocks more side quests. Those can be aborted and therefore cycled through if the player chooses. At any point of the game there are certain set of recurring quests. To unlock recurring quests, the player must complete or skip all available side quests that are in queue. Diamonds can be earned through recurring quests, but only once for each quest. Recurring quests require the player to collect some resources, gain units, or do other tasks to gain rewards. If the player completes or aborts all available side quests, recurring quests will take place until the requirements for new side quests are fulfilled. New side quests are triggered by completing story quests, researching technologies, constructing specific buildings, scouting and conquering provinces. Those quests contain a lot of tasks that require advancing on the campaign map. Story quests provide an overarching plot for an entire era.
![life is feudal wiki admin life is feudal wiki admin](https://vignette.wikia.nocookie.net/minecraftfanon/images/0/0b/Luigi_in_Minecraft.png)
Story, Side, Recurring quests side panels